265 lines
7.7 KiB
Plaintext
265 lines
7.7 KiB
Plaintext
/* vim: set sw=3 ts=3 sts=3 expandtab: */
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#define CHECK(partname, labeltext, minx, miny, maxx, maxy, rel1xto, rel1yto, rel1x, rel1y, rel2xto, rel2yto, rel2x, rel2y, offset1x, offset1y, offset2x, offset2y, alignx, aligny) \
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part { \
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name: partname"base"; \
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type: RECT; \
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scale: 1; \
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description { \
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state: "default" 0.0; \
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min: minx miny; \
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max: maxx maxy; \
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align: alignx aligny; \
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color: 0 0 0 0; \
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rel1 { \
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to_x: rel1xto; \
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to_y: rel1yto; \
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relative: rel1x rel1y; \
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offset: offset1x offset1y; \
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} \
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rel2 { \
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to_x: rel2xto; \
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to_y: rel2yto; \
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relative: rel2x rel2y; \
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offset: offset2x offset2y; \
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} \
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} \
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} \
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part { \
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name: partname"check_base"; \
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type: IMAGE; \
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scale: 1; \
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description { \
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state: "default" 0.0; \
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min: 20 18; \
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max: 20 18; \
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fixed: 1 1; \
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align: 0.0 0.5; \
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rel1 { \
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to: partname"base"; \
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relative: 0.0 0.0; \
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offset: 2 2; \
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} \
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rel2 { \
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to: partname"base"; \
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relative: 0.0 1.0; \
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offset: -1 -3; \
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} \
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image { \
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normal: "check_base.png"; \
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} \
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} \
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description { \
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state: "disabled" 0.0; \
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inherit: "default" 0.0; \
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color: 255 255 255 128; \
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} \
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} \
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part { \
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name: partname"check_shadow"; \
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type: IMAGE; \
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scale: 1; \
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description { \
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state: "default" 0.0; \
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color: 255 255 255 128; \
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image.normal: "check_shadow.png"; \
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rel1 { \
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to: partname; \
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relative: 0.0 0.0; \
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offset: 0 1; \
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} \
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rel2 { \
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to: partname; \
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relative: 1.0 1.0; \
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offset: -1 -1; \
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} \
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} \
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description { \
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state: "focused" 0.0; \
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inherit: "default" 0.0; \
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color: 255 255 255 255; \
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image.normal: "check_focus.png"; \
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rel1 { \
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to: partname; \
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relative: 0.0 0.0; \
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offset: 0 0; \
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} \
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rel2 { \
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to: partname; \
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relative: 1.0 1.0; \
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offset: -1 -1; \
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} \
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} \
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description { \
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state: "disabled" 0.0; \
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inherit: "default" 0.0; \
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color: 255 255 255 0; \
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} \
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} \
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part { \
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name: partname; \
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scale: 1; \
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description { \
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state: "default" 0.0; \
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min: 20 18; \
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max: 20 18; \
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fixed: 1 1; \
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align: 0.0 0.5; \
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rel1 { \
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to: partname"base"; \
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relative: 0.0 0.0; \
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offset: 2 2; \
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} \
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rel2 { \
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to: partname"base"; \
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relative: 0.0 1.0; \
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offset: 2 -3; \
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} \
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image { \
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normal: "check0.png"; \
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} \
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} \
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description { \
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state: "on" 0.0; \
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inherit: "default" 0.0; \
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image { \
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normal: "check2.png"; \
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} \
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} \
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description { \
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state: "disabled_unsel" 0.0; \
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inherit: "default" 0.0; \
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color: 255 255 255 128; \
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} \
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description { \
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state: "disabled_sel" 0.0; \
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inherit: "default" 0.0; \
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image { \
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normal: "check2.png"; \
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} \
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color: 255 255 255 128; \
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} \
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} \
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part { \
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name: labeltext; \
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type: TEXT; \
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scale: 1; \
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description { \
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state: "default" 0.0; \
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color: 60 60 60 255; \
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fixed: 1 1; \
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rel1 { \
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to_x: partname"check_base"; \
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to_y: partname; \
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relative: 1.0 0.0; \
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offset: 5 0; \
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} \
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rel2 { \
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relative: 1.0 1.0; \
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to_y: partname; \
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offset: -1 0; \
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} \
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text { \
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text: ""; \
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font: "ecdb/default"; \
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min: 1 1; \
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size: 11; \
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align: 0.0 0.5; \
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} \
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} \
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}
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#define CHECK_PROGS(partname) \
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program { \
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name: partname"focus_in"; \
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signal: "ecdb,focus,in,"partname; \
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signal: "mouse,down,1"; \
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action: STATE_SET "focused" 0.0; \
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source: "*"; \
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target: partname"check_shadow"; \
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} \
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program { \
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name: partname"focus_out"; \
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signal: "ecdb,focus,out,"partname; \
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action: STATE_SET "default" 0.0; \
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source: "ecdb"; \
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target: partname"check_shadow"; \
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} \
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program { \
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name: partname"clicked"; \
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signal: "mouse,clicked,1"; \
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source: partname"*"; \
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script { \
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new str[50]; \
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new Float:val; \
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get_state(PART:partname, str, 50, val); \
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if (!strcmp(str, "on")) \
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{ \
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emit(partname",toggle,off", partname); \
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set_state(PART:partname, "default", 0.0); \
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} \
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else if (!strcmp(str, "default")) \
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{ \
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emit(partname",toggle,on", partname); \
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set_state(PART:partname, "on", 0.0); \
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} \
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} \
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} \
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program { \
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name: partname"disabled"; \
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signal: "ecdb,disable,"partname; \
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source: "ecdb"; \
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action: STATE_SET "disabled" 0.0; \
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target: partname"check_base"; \
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target: partname"check_shadow"; \
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} \
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program { \
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name: partname"disabled_check"; \
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signal: "ecdb,disable,"partname; \
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source: "ecdb"; \
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script { \
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new str[50]; \
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new Float:val; \
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get_state(PART:partname, str, 50, val); \
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if (!strcmp(str, "on")) \
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set_state(PART:partname, "disabled_sel", 0.0); \
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else if (!strcmp(str, "default")) \
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set_state(PART:partname, "disabled_unsel", 0.0); \
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} \
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} \
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program { \
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name: partname"enabled"; \
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signal: "ecdb,enable,"partname; \
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source: "ecdb"; \
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action: STATE_SET "default" 0.0; \
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target: partname"check_base"; \
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target: partname"check_shadow"; \
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} \
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program { \
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name: partname"enabled_check"; \
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signal: "ecdb,enable,"partname; \
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source: "ecdb"; \
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script { \
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new str[50]; \
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new Float:val; \
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get_state(PART:partname, str, 50, val); \
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if (!strcmp(str, "disabled_sel")) \
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set_state(PART:partname, "on", 0.0); \
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else if (!strcmp(str, "disabled_unsel")) \
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set_state(PART:partname, "default", 0.0); \
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} \
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} \
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program { \
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name: partname"check_off"; \
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signal: "ecdb,check,off,"partname; \
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source: "ecdb"; \
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action: STATE_SET "default" 0.0; \
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target: partname; \
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} \
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program { \
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name: partname"check_on"; \
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signal: "ecdb,check,on,"partname; \
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source: "ecdb"; \
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action: STATE_SET "on" 0.0; \
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target: partname; \
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}
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