Lots of work... Add an entry widget (semi-broken), image burning now works, xdnd stuff.
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@ -1,6 +1,8 @@
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#ifndef ECDB_MISC_H
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#define ECDB_MISC_H
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// At some point I should move the ecdb_project_* stuff into its own file,
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// and the init and shutdown stuff into ecdb.c
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Ecdb_Project *ecdb_project_new(void);
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int ecdb_project_init(Ecdb_Project *proj);
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void ecdb_project_destroy(Ecdb_Project *proj);
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@ -16,4 +18,12 @@ char *ecdb_strip_next_argument(const char *strip);
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char *ecdb_strip_string(const char *strip);
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void ecdb_button_icon_swallow(Evas *e, Evas_Object *b,
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const char *iname);
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// Also consider moving dnd stuff into its own file
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int ecdb_dnd_position(void *data, int type, void *event);
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int ecdb_dnd_drop(void *data, int type, void *event);
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int ecdb_dnd_selection(void *data, int type, void *event);
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void ecdb_dnd_entry_dnd_set(Evas_Object *o,
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Ecore_X_Selection_Data_Files *files);
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#endif
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