Use ecore_pipe to communicate with the burn progress thread instead of the bad way before.
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@@ -10,11 +10,10 @@ struct Burn_Data
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Ecdb_Project *proj;
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};
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void *_progress_update(void *d);
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int _progress_gui_update(void *d);
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int ecdb_burn_finished(void *data, int type, void *event);
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int ecdb_burn_project_init(Ecdb_Burn_Project *proj);
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int ecdb_erase_project_init(Ecdb_Erase_Project *proj);
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static void ecdb_burn_progress_handler(void *data, void *buffer, int nbyte);
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Ecdb_Burn_Project *
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ecdb_burn_project_new(void)
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@@ -140,9 +139,11 @@ ecdb_burn_project(Ecdb_Burn_Project *proj)
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burn_write_opts_free(opts);
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printf("Disc now burning\n");
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pthread_create(&progress_update, NULL, _progress_update, proj);
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ECDB_PROJECT(proj)->pipe = ecore_pipe_add(ecdb_burn_progress_handler,
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NULL);
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pthread_create(&progress_update, NULL, ecdb_drive_progress_update,
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proj);
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pthread_detach(progress_update);
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ecore_timer_add(0.5, _progress_gui_update, proj);
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ECDB_PROJECT(proj)->ev_handler = ecore_event_handler_add
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(ECDB_DRIVE_ACTION_FINISHED, ecdb_burn_finished,
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data);
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@@ -150,20 +151,21 @@ ecdb_burn_project(Ecdb_Burn_Project *proj)
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return TRUE;
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}
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/* TODO: Replace this with ecore_point */
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/* Event handlers */
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/* This function is pretty naive... Should probably update it at some time */
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void *
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_progress_update(void *d)
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ecdb_drive_progress_update(void *data)
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{
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Ecdb_Project *proj;
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BurnProgress p;
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struct burn_drive *drive;
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proj = d;
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proj = data;
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if (!proj->drive->tangible)
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{
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printf("No tangible drive!\n");
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ecore_pipe_del(proj->pipe);
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/* Call failure here */
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pthread_exit(NULL);
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}
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drive = proj->drive->tangible[0].drive;
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@@ -174,43 +176,30 @@ _progress_update(void *d)
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proj->stat = burn_drive_get_status(drive, &p);
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if (proj->stat == BURN_DRIVE_SPAWNING)
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{
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sleep(3);
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sleep(1);
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continue;
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}
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else if (proj->stat == BURN_DRIVE_IDLE)
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{
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ecore_pipe_del(proj->pipe);
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/* Call the finished event handler here */
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pthread_exit(NULL);
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break;
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}
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proj->progress = p;
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sleep(5);
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ecore_pipe_write(proj->pipe, &p, sizeof(&p));
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sleep(1);
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}
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}
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int
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_progress_gui_update(void *data)
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static void
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ecdb_burn_progress_handler(void *data, void *buffer, int nbyte)
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{
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Ecdb_Project *proj;
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BurnProgress *p = buffer;
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proj = data;
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if (proj->stat == BURN_DRIVE_IDLE)
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{
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/* These don't enjoy being called before
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* ecore_main_loop_begin
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*/
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ecore_event_add(ECDB_DRIVE_ACTION_FINISHED, data, NULL, NULL);
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printf("Burn finished\n");
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return ECORE_CALLBACK_CANCEL;
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}
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else
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ecore_event_add(ECDB_DRIVE_ACTION_UPDATE, data, NULL, NULL);
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return ECORE_CALLBACK_RENEW;
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printf("Sector %d of %d\n", p->sector, p->sectors);
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}
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int
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ecdb_burn_finished(void *data, int type, void *event)
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{
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