100 lines
2.0 KiB
C
100 lines
2.0 KiB
C
#include "ecdb.h"
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int transcode_data_cb(void *data, int type, void *event);
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int ecdb_audio_project_init(Ecdb_Audio_Project *proj);
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Ecdb_Audio_Project *
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ecdb_audio_project_new(void)
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{
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Ecdb_Audio_Project *proj;
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proj = calloc(1, sizeof(Ecdb_Audio_Project));
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if (!proj)
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return NULL;
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if (!ecdb_audio_project_init(proj))
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{
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FREE(proj);
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return NULL;
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}
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return proj;
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}
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int
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ecdb_audio_project_init(Ecdb_Audio_Project *proj)
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{
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if (!ecdb_project_init(ECDB_PROJECT(proj)))
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return FALSE;
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ecdb_project_type_set(ECDB_PROJECT(proj), ECDB_AUDIO_PROJECT);
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proj->tracks = ecdb_source_new();
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proj->num_tracks = 0;
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proj->num_transcode_complete = 0;
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return TRUE;
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}
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void
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ecdb_audio_project_destroy(Ecdb_Audio_Project *proj)
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{
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ecdb_source_destroy(proj->tracks);
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ecdb_project_destroy(ECDB_PROJECT(proj));
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free(proj);
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}
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void
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ecdb_audio_project_start(Ecdb_Audio_Project *proj)
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{
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char cmd[PATH_MAX]; //<-- + 20ish?
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int i;
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/* Fork off the gstreamer program for every file to be added
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* Depending on the number of files, this can be pretty system intensive, so
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* is there a way to reduce/control this ?
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*/
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for (i = 0; proj->tracks->children[i]; i++)
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{
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snprintf(cmd, PATH_MAX, "ecdb_transcode_helper %s",
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proj->tracks->children[i]->dst);
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ecore_exe_pipe_run(cmd, ECORE_EXE_PIPE_READ |
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ECORE_EXE_PIPE_READ_LINE_BUFFERED, NULL);
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}
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proj->num_tracks = i + 1;
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ecore_event_handler_add(ECORE_EXE_EVENT_DATA, transcode_data_cb, proj);
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}
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int
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transcode_data_cb(void *data, int type, void *event)
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{
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const char *rec;
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Ecore_Exe_Event_Data *ev = event;
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Ecdb_Audio_Project *proj = data;
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rec = ev->data;
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proj->num_transcode_complete++;
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printf("Message: %s\n", rec);
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if (!strcmp(rec, "EOS"))
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{
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printf("Transcode complete\n");
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proj->num_transcode_complete++;
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}
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/* How to handle errors? */
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else
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printf("Error!\n");
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if (proj->num_tracks == proj->num_transcode_complete)
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{
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printf("Hurrah, transcoding is done!\n");
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/* Change to another event later */
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ecore_event_add(ECORE_EVENT_SIGNAL_EXIT, NULL, NULL, NULL);
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}
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return 1;
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}
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