Button and check can now be disabled.
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3e109996d3
commit
5e1e073521
@ -126,6 +126,16 @@ group {
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border: 7 7 7 7;
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}
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}
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description {
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state: "disabled" 0.0;
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inherit: "default" 0.0;
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image {
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normal: "button_disabled.png";
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border: 11 11 10 10;
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}
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}
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}
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part {
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@ -305,6 +315,22 @@ group {
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target: "focus_clip";
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transition: DECELERATE 0.5;
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}
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program {
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name: "disable";
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signal: "ecdb,disable";
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action: STATE_SET "disabled" 0.0;
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source: "ecdb";
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target: "button";
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}
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program {
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name: "enable";
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signal: "ecdb,enable";
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action: STATE_SET "default" 0.0;
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source: "ecdb";
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target: "button";
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}
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}
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}
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@ -137,10 +137,16 @@ group {
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}
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description {
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state: "disabled" 0.0;
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state: "disabled_unsel" 0.0;
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inherit: "default" 0.0;
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color: 255 255 255 128;
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}
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description {
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state: "disabled_sel" 0.0;
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inherit: "active" 0.0;
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color: 255 255 255 128;
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}
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}
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part {
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@ -201,5 +207,51 @@ group {
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toggle_state();
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}
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}
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program {
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name: "disabled";
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signal: "ecdb,disable";
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source: "ecdb";
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action: STATE_SET "disabled" 0.0;
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target: "check_base";
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target: "check_shadow";
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}
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program {
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name: "disabled_check";
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signal: "ecdb,disable";
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source: "ecdb";
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script {
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if (get_int(s) == 1)
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set_state(PART:"check", "disabled_sel",
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0.0);
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else
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set_state(PART:"check",
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"disabled_unsel", 0.0);
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}
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}
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program {
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name: "enabled";
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signal: "ecdb,enable";
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source: "ecdb";
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action: STATE_SET "default" 0.0;
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target: "check_base";
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target: "check_shadow";
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}
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program {
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name: "enabled_check";
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signal: "ecdb,enable";
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source: "ecdb";
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script {
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if (get_int(s) == 1)
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set_state(PART:"check", "active", 0.0);
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else
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set_state(PART:"check", "default", 0.0);
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}
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}
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}
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}
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@ -210,7 +210,7 @@ group {
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description {
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state: "visible" 0.0;
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inherit: "default" 0.0;
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color: 255 255 255 160;
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color: 255 255 255 0;
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visible: 1;
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}
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}
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Binary file not shown.
After Width: | Height: | Size: 817 B |
@ -17,4 +17,5 @@ images {
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image: "check_base.png" COMP;
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image: "check_focus.png" COMP;
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image: "check_shadow.png" COMP;
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image: "button_disabled.png" COMP;
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}
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@ -9,6 +9,8 @@ static void ecdb_cb_erase_page_buttons_clicked(void *data, Evas_Object *o,
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const char *emission, const char *source);
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static void ecdb_cb_page_hide_finished(void *data, Evas_Object *o,
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const char *emission, const char *source);
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static void ecdb_gui_controls_disable(const char **ids, int n);
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static void ecdb_gui_controls_enable(const char **ids, int n);
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static void ecdb_filelist_show(void);
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static void ecdb_welcome_page_show(void);
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static void ecdb_erase_page_show(void);
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@ -387,13 +389,13 @@ ecdb_cb_erase_page_buttons_clicked(void *data, Evas_Object *o,
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proj->quick = speed;
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/* I need to find a better way to do this...
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* Its pretty easy, but a lot more theming work
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*/
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edje_object_signal_emit(swallow, "ecdb,erase,start", "ecdb");
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const char *ids[] = {"ecdb/erase/return", "ecdb/erase/begin",
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"ecdb/erase/speed"};
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ecdb_gui_controls_disable(ids, 3);
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/* 1) Disable buttons...
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* 2) Start erase
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/* 2) Start erase
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* 3) Grab a drive
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* 4) Start burn
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* 5) Set up progress callback
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@ -640,3 +642,31 @@ ecdb_cb_page_hide_finished(void *data, Evas_Object *o, const char *emission,
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ecdb_page_hide(source);
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}
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static void
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ecdb_gui_controls_disable(const char **ids, int n)
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{
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Evas_Object *obj;
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int i;
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for (i = 0; i < n; i++)
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{
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obj = evas_object_name_find(ecore_evas_get(em->main_win_ee),
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ids[i]);
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edje_object_signal_emit(obj, "ecdb,disable", "ecdb");
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}
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}
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static void
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ecdb_gui_controls_enable(const char **ids, int n)
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{
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Evas_Object *obj;
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int i;
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for (i = 0; i < n; i++)
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{
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obj = evas_object_name_find(ecore_evas_get(em->main_win_ee),
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ids[i]);
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edje_object_signal_emit(obj, "ecdb,enable", "ecdb");
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}
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}
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